• Bakudou 1: First Restraint Obstructionbinding technique that makes it so you are unable to move or difficult to move.
• Bakudou 58: Kakushitsuijyaku - Invocation of the tracking birds This technique allows the user to contact with anyone and can be used to contact more than one person.
• bakudou 61: Rukujyoukourou - Luminous Prison of 6 Bars Kidou used to bind strong opponents much stronger than First Restraint Obstruction
• Bakudou 75: Gochuu Tekan A strong Technique used to bind the opponents limbs
• Bakudou 77: Tenteikuura - Heavenly Rickshaws of Silken Air Incantation: Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly through the heavens Effect: Transmits messages to anyone within Soul Society, works better is used in conjunction with Bakudou #58.
• Bakudou 99: Bankin Huge box appears then drops from sky to crush opponent
• Hadou 4: White LightningA powerful attack that uses Kidou in the form of lighting.
• Hadou 31: Shakkahou - ArtillerÃa CarmesÃKidou comes out of users hands like a strong ball or blast of power
• Hadou 33: Soukatsui - Way of DestructionKidou comes out of users hand like a big blue ball of spiritual pressure
• Hadou 54: Waste Flame Generates a fire is able to completely burn and incinerate a target of a low reiatsu. Can be used to burn lost limbs and on funeral pyres.
• Hadou 63: Raikouhou - Lighting Tiger Canon Kidou is gathered in hands and then shot off in a destructive blast
• Hadou 90: Kurohitsugi - Black coffin Very powerful technique and is very difficult to use (Hadous over 90 are classified as Enternal Destruction)
• Negation Menos Grandes use this to save there own kind. Light comes from the sky and bring injured comrand back to hollow world.
• Soul BurialThis is preformed by all shinigami's, its how they send souls to the Soul-Society
19 Januari 2009
Review Red Alert 3
Review From Gamefaqs
"Overall, there were a lot of improvements but there were also certain aspects that killed the game."
Finally, the newest installment of Red Alert has arrived. Most changes are enjoyable but some of the aspects should've been left out. Let me explain.GraphicsMany people complain about the cartoon-ish graphics and refuse to see the other good points this game has to offer. Personally I like the cartoony style. The bright and colorful graphics even looks impressive on the lowest settings. Impressive enough to make the game enjoyable at least. I have encountered some bugs though, like placing a sovjet defense structure on a bridge, you see only half of the defense structure. The outline when selecting units can also be so bright it's annoying.
-Graphics 9/10
SoundNothing much to say here. I like the new soundtrack. The tracks are different enough to keep the battles interesting and refreshing. Too bad that you can't listen to the soundtrack without buying it.The sound of the units is a mixed bag really. It's a good thing the Apocalypse Tank has held its old sounds, while the new ‘Kirov Reporting' isn't really an improvement.
-Sound 10/10
StoryOf course, this wouldn't be Red Alert without it's hilarious storyline. The scenes are so over the top that it's enjoyable. I'm sure everyone knows what I'm talking about so this doesn't need any explanation. Also, not really the storyline, but even the tutorial is hilarious. Poor soviet tank, hehe.
-Story 10/10
GameplayIn my opinion, the most important part of the game, too bad it's a bit of a letdown. First I have to say I like the C&C 3 interface. When selecting units, it gives a better overview than in Red Alert 2: Yuri's Revenge. Too bad I can't select a primary building so that I can build sovjet troops from my allied war factory, provided that I have a sovjet mcv of course.But that means there is a little more strategy involved, which is nice. A nice touch is that now Kirov Airships are now deployed from airports instead of war factories.The factions provide also different gameplay in terms of base building. The allies have the way of building as in the old Red Alerts. you click on a buiding on a tap. Wait until it's complete and you can deploy it, while the Sovjets can deploy it imstantly and have to wait til its done, like in generals.The Empire has a complete unique way of deploying which brings many possibilities in advancing your base.Another unique aspect is that most buidings can be constructed on water. A lot of units can traverse land and sea too as well. A welcome addition, since I've always felt that the sea's in Yuri's Revenge weren't used as much, since most of the fighting was done on land.That is where the game breaks down. In Yuri's Revenge, I always had fun building an impressive base. Not really Turtling since a sent troops to attack in a regular interval, but to have a wall with defense structures around your base.Well, don't bother in this game. There are these 'support powers' A bit like in generals, where you could earn points and get the sniper or spy drone upgrade.Here it is totally overpowered. Here you get toxic bombs, time bombs which you can place on exact locations, tractor beams which destroys your units, and even satellites which comes crashing down to destroy a base in a few seconds. Even the superpowers seem more fair in that they have a timer and give you the opportunity to destroy them before they are activated. but now: Build 5 apocalypse, and watch them get destroyed in an instant. Made a wall with a nice defense around your base, so that you can focus elsewhere on the battlefield? Wrong, pay attention or else you'll find yourself without a mcv. This would be fair if you could counter them in some way, but sadly, you can't. And now that the ore system is moving at a slower pace, you'll be left soon with no defense and no credits to defend yourself.
-Gameplay 5/10
Difficulty and Replay ValueThe AI has vastly improved. It no longer builds three Kirovs and rush them to your base to attack till they drop. Ignoring your defenses. Now they attack where the defense is the weakest. The Ai will also play hit and run tactics and it will attack with a variety of units. Now Brutal really is Brutal.The replay value isn't that great in my opinion. Its all rush and who gets the first destructive support powers and superweapons to win.
-Difficulty and Replay Value7/10
Since I find gameplay to be very important, I'll give this game a 7, even if the individual scores add up higher (8)Pros:- Graphics look fresh and bright, nice new approach- Great soundtrack- Fun storylineCons:- Some sounds are worse than it's predecessors - Can't build a nice base without having it destroyed every five minutes.- Supportpowers are so overpowered, this game would be better of without them.
Reviewer's Score: 7/10
Originally Posted: 11/05/08
"Overall, there were a lot of improvements but there were also certain aspects that killed the game."
Finally, the newest installment of Red Alert has arrived. Most changes are enjoyable but some of the aspects should've been left out. Let me explain.GraphicsMany people complain about the cartoon-ish graphics and refuse to see the other good points this game has to offer. Personally I like the cartoony style. The bright and colorful graphics even looks impressive on the lowest settings. Impressive enough to make the game enjoyable at least. I have encountered some bugs though, like placing a sovjet defense structure on a bridge, you see only half of the defense structure. The outline when selecting units can also be so bright it's annoying.
-Graphics 9/10
SoundNothing much to say here. I like the new soundtrack. The tracks are different enough to keep the battles interesting and refreshing. Too bad that you can't listen to the soundtrack without buying it.The sound of the units is a mixed bag really. It's a good thing the Apocalypse Tank has held its old sounds, while the new ‘Kirov Reporting' isn't really an improvement.
-Sound 10/10
StoryOf course, this wouldn't be Red Alert without it's hilarious storyline. The scenes are so over the top that it's enjoyable. I'm sure everyone knows what I'm talking about so this doesn't need any explanation. Also, not really the storyline, but even the tutorial is hilarious. Poor soviet tank, hehe.
-Story 10/10
GameplayIn my opinion, the most important part of the game, too bad it's a bit of a letdown. First I have to say I like the C&C 3 interface. When selecting units, it gives a better overview than in Red Alert 2: Yuri's Revenge. Too bad I can't select a primary building so that I can build sovjet troops from my allied war factory, provided that I have a sovjet mcv of course.But that means there is a little more strategy involved, which is nice. A nice touch is that now Kirov Airships are now deployed from airports instead of war factories.The factions provide also different gameplay in terms of base building. The allies have the way of building as in the old Red Alerts. you click on a buiding on a tap. Wait until it's complete and you can deploy it, while the Sovjets can deploy it imstantly and have to wait til its done, like in generals.The Empire has a complete unique way of deploying which brings many possibilities in advancing your base.Another unique aspect is that most buidings can be constructed on water. A lot of units can traverse land and sea too as well. A welcome addition, since I've always felt that the sea's in Yuri's Revenge weren't used as much, since most of the fighting was done on land.That is where the game breaks down. In Yuri's Revenge, I always had fun building an impressive base. Not really Turtling since a sent troops to attack in a regular interval, but to have a wall with defense structures around your base.Well, don't bother in this game. There are these 'support powers' A bit like in generals, where you could earn points and get the sniper or spy drone upgrade.Here it is totally overpowered. Here you get toxic bombs, time bombs which you can place on exact locations, tractor beams which destroys your units, and even satellites which comes crashing down to destroy a base in a few seconds. Even the superpowers seem more fair in that they have a timer and give you the opportunity to destroy them before they are activated. but now: Build 5 apocalypse, and watch them get destroyed in an instant. Made a wall with a nice defense around your base, so that you can focus elsewhere on the battlefield? Wrong, pay attention or else you'll find yourself without a mcv. This would be fair if you could counter them in some way, but sadly, you can't. And now that the ore system is moving at a slower pace, you'll be left soon with no defense and no credits to defend yourself.
-Gameplay 5/10
Difficulty and Replay ValueThe AI has vastly improved. It no longer builds three Kirovs and rush them to your base to attack till they drop. Ignoring your defenses. Now they attack where the defense is the weakest. The Ai will also play hit and run tactics and it will attack with a variety of units. Now Brutal really is Brutal.The replay value isn't that great in my opinion. Its all rush and who gets the first destructive support powers and superweapons to win.
-Difficulty and Replay Value7/10
Since I find gameplay to be very important, I'll give this game a 7, even if the individual scores add up higher (8)Pros:- Graphics look fresh and bright, nice new approach- Great soundtrack- Fun storylineCons:- Some sounds are worse than it's predecessors - Can't build a nice base without having it destroyed every five minutes.- Supportpowers are so overpowered, this game would be better of without them.
Reviewer's Score: 7/10
Originally Posted: 11/05/08
08 Januari 2009
06 Januari 2009
Fairy Tail Member
Master : Makarov
Member :
Natsu Dragonil
Happy
Lucy Heartphilia
Gray Fullbuster
Erza Scarlet
Mirajane
Elfman
Loki
Cana Alberona
Luxus Dreyar
Mystogan
Gildartz
Shadow Gear
Fried Justine
Evergreen
Bixlow
Member :
Natsu Dragonil
Happy
Lucy Heartphilia
Gray Fullbuster
Erza Scarlet
Mirajane
Elfman
Loki
Cana Alberona
Luxus Dreyar
Mystogan
Gildartz
Shadow Gear
Fried Justine
Evergreen
Bixlow
05 Januari 2009
Karakter2 bikinan orang2 termasuk gw : LOTR
MY CHARACTER
Name: Feanor Sicilian
Alias: The Snow Crystal
Nationality: Eldarin
Race: Elf
Age: 19
Gender: Male
Build:normal
Hair/Eyes: Deep Dark. Turn into slight blue with white as base color whenever he saw a full moon
Class: Archer
Personality: Cherish and fun Feanor made a good relation to other. Loyal and good at keeping secret make him the most ideal character to befriend with. Sometimes quick tempered, Feanor speak his thought and never hesitate to tell his feeling straightly. Too open minded that he can’t control what he said, this habit sometimes seems shocking for those who didn’t used with Feanor.
History: Born as a twin made Feanor despised by elfs around him. As a well known and a common tradition, the villagers sacrifice his big brother to encounter bad luck. Unfortunately, the curse applied to both Feanor and his brother. Feanor’s parents manage to safe Feanor in a crisis. The curse turned his dark hair and eyes into light blue whenever his body came in contact with the full moon’s ray.
Ability: Able to talk with plants and animals. little known about alchemy.
appearance :
----------------------------------------------------------------------------------
EON SPIRIT CHARACTER :
Name: Onikami Argentemp
Alias: The Roadmaster
Nationality: None known, though thought to be connected to Rivendell
Race: Half Elven
Age: 67
Gender: Male
Build: Somewhat of a crude combination of an elves litheness, but with a humans strength and endurance.
Hair: Mid length black, tied to a short ponytail.
Eyes: Icy Blue
Class: Ranger
Abilities or Skills: Other than diminished elven traits, his mind can act as a compass and map, as he is able to find his way to any place of desire. This along with his overbearing skill in Marksmanship, and the able to precisly hit where-ever he wishes on his target, make him a formidable ally.
Appearance:
(Minus the brown and add black, and tie into ponytail.)
Personality: Onikami, being an orphan had developed a self preservation type of attitude that allowed him to stay alive. Because he was raised by what he claims to have been magical wolves, his conception and parents are unknown, and thus he has somewhat of an anti-social problem, causing him to act like this for the most part of his life.
History: Being born to unknown parents, though obviously not pure elf, Onikami had been found on the road by a being similar to Huan, at about age 8, he was once again left, because the being figured it best that Onikami not discover what had raised him. Onikami grew up only knowing the skills in swordsmanship, and marksman, to keep himself alive. This along with the fact that he had a horrible habit of taking trinkets off of passing travelers, without them noticing. At age 30, where he had began puberty (Half elf would be earlier than elf, but later than man.) he decided to take the role of the roadmaster. Where he would escort and aid travelers, as long as they could pay him in some way shape or form. Because of this, he has readopted his human side of nature, and relative gruffness. He has become talk of wonders in small towns, along with the source of rumours in bigger cities. He currently is travelling along the road near Rivendell in hopes for work.
appearance :
----------------------------------------------------------------------------------
RAZAN CHARACTER :
Name: Arther Jivoid
Alias: Arc
Race: Human
Nation: Mirkwood
Age: 17
Gender: Male
Build: Not much, but enough for an archer.
Hair: Brown
Eyes: Green
Class: Archer
Abilities/Skills: Basic alchemy and archery.
Appearance:
Personality: Calm and warm in the same character. Compassionate with others and spiteful in other times, Arc’s personality was not easy to guess. His brilliant strategies make up to his weak physics and disability of using swords and other weapons except for arrows and bows. Behind his calm and patient personality, Arc kept his rage inside buried them and saved them little by little, waiting for the right moment to opened them.
History: Found and raised by an elf, Arc was an exception in Mirkwood. Learned from elf’s way, Arc’s archery skill is far above usual compared to normal human beings. When he reached ten, the elves tell him the truth about how they found him and ordered Arc to found his real parents. Blessed with his archery skill he roam through places in order to found the.
appearance :
----------------------------------------------------------------------------------
MUTTSY CHARACTER :
Name: Abra Orkak
Alias: None as of yet, but she's not opposed to nicknames
Nationality: Moria
Race: Dwarf
Age: 22
Gender: Female
Build: Small and plump
Hair: Brunette
Eyes: Grey-Blue
Class: Ranger
Abilities or Skills: She can hit people with her stick, I don't know what kind of fighting that is. Pretty fast for a dwarf, she can travel as fast and long as the rest of them and doesn't tire easily.
Appearance:
Complete with stick. But, she normally wears more clothes then that. Normal dwarf size, so I'm guessing about half the size of everybody.
Personality: Immature for her age, reckless, stubborn and foul tempered.
History: Grew up in the mines of Moria, a commoner who's only lot in life was to bear many, many dwarven children. She didn't much like it, but she was far to loyal to say or do otherwise. She was even betrothed before the drums started...
She learned to fight in those months, trying to save and protect her home, trying to stay alive. She learned to fight, but she learned the pain of lose. It was a loosing battle, so many gone and no hope left, it was too much. She heard the drums for the last time digging away at her escape, one of only a handful of dwarfs to flee out a mountain side tunnel before it collapsed, sealing away the rest of her people to their fate.
She hates herself for abandoning them, for being a coward.
appearance :

MY CHARACTER :
----------------------------------------------------------------------------------
KEKE LE CAT CHARACTER 1 :
Name: Lissa Silverwind
Alias: Feather
Nationality: Mirkwood
Race: Elf
Age: 86 (keep in mind Arwen is over 2500 years old)
Gender: Female
Build: Light
Hair: Waist length golden blond
Eyes: Golden
Class: Druid
Abilities or Skills: Feather has a mild ability to read people, situations and can occasionally see into the future. The talent ever ran thin with the elves, and it is quite erratic. She has rapport with animals and is quite skilled with veterinary medicine.
Appearance: Feather most usually wears flowing white elven robes, she wears her hair down with tiny braids at her temples to keep her hair out of her face with white ribbons entwined in them. A golden belt circles her waist, and tiny golden hoops loop through her ears. For the journey to Rivendell she 'borrowed' her brother's green tunic with gold scroll work covering it, and a pair of his pants for ease of movement while traveling. She also nicked his soft thigh-high green Ranger's boots, and desperately hopes he doesn't notice.
She often weaves flowers into crowns, or tucks them into her braids.
Personality: Her fellow elves would describe her as innocent and sheltered, easily distracted, extremely cheerful, flighty and mostly undependable.
She is sweet and unpretentious, she doesn't really understand people or what motivates them; and so she usually ignores them for the much better company of her trees and her animal companions.
History: Feather lives with her parents in their treetop home in Mirkwood forest. She isn't much of a scholar, and so to be perfectly honest, she isn't really much of a druid. She spends much of her time out of doors, tending the forest and helping injured animals.
Her father began calling her his little Featherhead when she was very young and first demonstrated an inability to keep up with conversation. (She flits from topic to topic like a butterfly from flower to flower.) Soon after the other children picked it up and began taunting her with it, so she adopted it as a badge of honor, and now only answers to Feather.
Feather isn't really your typical elf in that she is open to new concepts, has no real understanding of their history and accepts people for who they are, not where they came from. Her teachers long ago grew weary of trying to teach her much of anything, and so she has ran mostly wild, is uncultured and mostly unaccomplished (by elven standards.)
She can however, much to her credit, play the harp very well and can sooth even the wildest beast with her gentle music and soft voice.
She has never been out of Mirkwood forest, and finds the world to be intimidating.
appearance :
----------------------------------------------------------------------------------
KEKE LE CAT CHARACTER 2:
Name: Aginor
Alias: Feather calls him Agi but if you try it he may bite you
Nationality: Mirkwood
Race: Giant Spider
Age: 3 years
Gender: Male
Build: He's fist sized, kind of fat for a spider, I guess.
Hair: blue-black like a crow's wing
Eyes: Black - all 8 of them are.
Class: Bugger
Abilities or Skills: His fangs drip with Deadly Poison, what other skills do you expect a spider to have?
Appearance: He is roughly the size of Feather's fist, and grumpy. He is completely black and his short, spiky hair glimmers blue-black in the sunlight. Aginor's eight eyes reflect light in multicolored hues. His inch long fangs hook under his lower jaw and occasionally drip neon green poison.
Personality: He loves to complain, he always thinks he is getting the short end of the stick, glass half empty sort of fellow. He is basically Feather's polar opposite.
History: He hatched alone deep in Mirkwood's forest. He has no real idea what happened to his parents or his siblings, though as all spiders do he was born with the remembrance of his mother and his mother's mother and so on and so forth back to the first dawning.
Feather found him soon after hatching and took pity on him. Strictly speaking Giant Spiders are evil creatures, but Feather couldn't let the poor little thing starve and his fangs were too tiny to pierce her skin on that first day. Looking back, he is glad that he didn't deliver the death bite he had meant to. While she is terribly enthusiastic about, well, basically everything, she has turned out to be a rather good companion.
He is constantly trying to drill into her a sense of self preservation and a healthy suspicion of ... everyone. So far she has demonstrated an utter lack of intelligence but he still has hopes for her even though she is a stinky old humanoid.
Needless to say the other elves simply do not understand the relationship and Feather has been forced to keep Aginor hidden, telling everyone she had released him where she found him. He usually remains hidden in her satchel and only comes out when they are alone.
----------------------------------------------------------------------------------
QOORL CHARACTER :
Name: Valhurst
Alias:
Nationality: Man
Age: 32
Gender: Mayl
Build: Average
Hair: brown and thin
Eyes: brown
Class: Chemist (if it'll work) Uses a variety of herbs, powders, and unguents to achieve a variety of effects, with no real magic.
Abilities or Skills: Valhurst can perform some healing, using various herbs and mixtures. Set bones, treat poisons, cauterize or sterilize wounds, that sort of thing. He can also make a few minor mixtures to do things such as cause sleep, hold off fatigue, slow metabolism, etc. He's semi handy with a knife, and has a bit of a knack with Fireworks that he has studied ways to make them more versatile than simple entertainment.
Appearance: The one on the right duh.
Personality: Valhurst secretly wants to be a wizard. He's studied the right stuff, even practiced under the right people. But it just takes too damned long, and Valhurst is not a patient man. Though he isn't cruel or uncaring, he can not stand to wait. And so he left off studying with the wizards to try and find some source of magic on his own. He knows a fair bit, and it makes him a little cocky at times. He's absolutely sure that his beliefs are right.
History: Valhurst grew up in a Edoras in Rohan. He had every opportunity to persue any path his wished. Except the path of sorcery. And so when he was old enough he set out to find wizards and learn from them. And learn he did. Though not what he was hoping for. He learned that they were not entirely human, and that he could not be like them. He was furious that his dreams were dashed but did not give up hope. He would find a way to become like them, or surpass them. From Radagast the Brown, he learned of the animals, and of anatomy, from Gandalf he learned the secrets of fireworks, and gunpowder, and from Saruman he learned a great deal, many herbal mixtures and concoctions. It was with Saruman that he felt he made the greatest headway but then he learned some things of his Teacher that he was very uncomfortable with. In the dead of the night, he fled Isengard. He had gained a great deal of knowledge and in many circles he could pass himself off as a wizard, especially to those who were not particularly bright or educated. Still he plans to search all of Middle-Earth, intent on finding a way to rise above the Istari.
appearance :
----------------------------------------------------------------------------------
THE EDITOR CHARACTER :
Name: Arlen Traynan.
Alias: Art.
Race: Human.
Nation: Gondor.
Age: 32.
Gender: Male.
Build: Medium height, light frame. Nowhere near elven, but slim as humans go.
Hair: Short, straight, black and untidy.
Eyes: Grey, slightly narrowed.
Class: Archer.
Abilities/Skills: Archery and survival.
Appearance: Lightly tanned and thin faced. Small nose, thin lips, but a strong jaw. Wears a ragged white shirt and brown leather waistcoat, a pair of black trousers, sturdy brown leather boots and frayed grey woolen fingerless gloves. The only weapons he carries are a black wooden bow, a brown cloth quiver and a short iron knife, all from the armory at Minrimmon.
Personality: Practical and indifferent, he's more concerned with survival than anything else. Not the best of companions, but you could do a lot worse.
History: Just another soldier sent to war. He started life as a baker's son, learned to use a bow, and got drafted into the army of Gondor. He was part of a small scouting force until he went to look around the area and came back to find his companions dead. Since then he's been wandering around for some time, and now he's at Rivendell.
Name: Feanor Sicilian
Alias: The Snow Crystal
Nationality: Eldarin
Race: Elf
Age: 19
Gender: Male
Build:normal
Hair/Eyes: Deep Dark. Turn into slight blue with white as base color whenever he saw a full moon
Class: Archer
Personality: Cherish and fun Feanor made a good relation to other. Loyal and good at keeping secret make him the most ideal character to befriend with. Sometimes quick tempered, Feanor speak his thought and never hesitate to tell his feeling straightly. Too open minded that he can’t control what he said, this habit sometimes seems shocking for those who didn’t used with Feanor.
History: Born as a twin made Feanor despised by elfs around him. As a well known and a common tradition, the villagers sacrifice his big brother to encounter bad luck. Unfortunately, the curse applied to both Feanor and his brother. Feanor’s parents manage to safe Feanor in a crisis. The curse turned his dark hair and eyes into light blue whenever his body came in contact with the full moon’s ray.
Ability: Able to talk with plants and animals. little known about alchemy.
appearance :
----------------------------------------------------------------------------------
EON SPIRIT CHARACTER :
Name: Onikami Argentemp
Alias: The Roadmaster
Nationality: None known, though thought to be connected to Rivendell
Race: Half Elven
Age: 67
Gender: Male
Build: Somewhat of a crude combination of an elves litheness, but with a humans strength and endurance.
Hair: Mid length black, tied to a short ponytail.
Eyes: Icy Blue
Class: Ranger
Abilities or Skills: Other than diminished elven traits, his mind can act as a compass and map, as he is able to find his way to any place of desire. This along with his overbearing skill in Marksmanship, and the able to precisly hit where-ever he wishes on his target, make him a formidable ally.
Appearance:
(Minus the brown and add black, and tie into ponytail.)
Personality: Onikami, being an orphan had developed a self preservation type of attitude that allowed him to stay alive. Because he was raised by what he claims to have been magical wolves, his conception and parents are unknown, and thus he has somewhat of an anti-social problem, causing him to act like this for the most part of his life.
History: Being born to unknown parents, though obviously not pure elf, Onikami had been found on the road by a being similar to Huan, at about age 8, he was once again left, because the being figured it best that Onikami not discover what had raised him. Onikami grew up only knowing the skills in swordsmanship, and marksman, to keep himself alive. This along with the fact that he had a horrible habit of taking trinkets off of passing travelers, without them noticing. At age 30, where he had began puberty (Half elf would be earlier than elf, but later than man.) he decided to take the role of the roadmaster. Where he would escort and aid travelers, as long as they could pay him in some way shape or form. Because of this, he has readopted his human side of nature, and relative gruffness. He has become talk of wonders in small towns, along with the source of rumours in bigger cities. He currently is travelling along the road near Rivendell in hopes for work.
appearance :
----------------------------------------------------------------------------------
RAZAN CHARACTER :
Name: Arther Jivoid
Alias: Arc
Race: Human
Nation: Mirkwood
Age: 17
Gender: Male
Build: Not much, but enough for an archer.
Hair: Brown
Eyes: Green
Class: Archer
Abilities/Skills: Basic alchemy and archery.
Appearance:
Personality: Calm and warm in the same character. Compassionate with others and spiteful in other times, Arc’s personality was not easy to guess. His brilliant strategies make up to his weak physics and disability of using swords and other weapons except for arrows and bows. Behind his calm and patient personality, Arc kept his rage inside buried them and saved them little by little, waiting for the right moment to opened them.
History: Found and raised by an elf, Arc was an exception in Mirkwood. Learned from elf’s way, Arc’s archery skill is far above usual compared to normal human beings. When he reached ten, the elves tell him the truth about how they found him and ordered Arc to found his real parents. Blessed with his archery skill he roam through places in order to found the.
appearance :
----------------------------------------------------------------------------------
MUTTSY CHARACTER :
Name: Abra Orkak
Alias: None as of yet, but she's not opposed to nicknames
Nationality: Moria
Race: Dwarf
Age: 22
Gender: Female
Build: Small and plump
Hair: Brunette
Eyes: Grey-Blue
Class: Ranger
Abilities or Skills: She can hit people with her stick, I don't know what kind of fighting that is. Pretty fast for a dwarf, she can travel as fast and long as the rest of them and doesn't tire easily.
Appearance:
Complete with stick. But, she normally wears more clothes then that. Normal dwarf size, so I'm guessing about half the size of everybody.
Personality: Immature for her age, reckless, stubborn and foul tempered.
History: Grew up in the mines of Moria, a commoner who's only lot in life was to bear many, many dwarven children. She didn't much like it, but she was far to loyal to say or do otherwise. She was even betrothed before the drums started...
She learned to fight in those months, trying to save and protect her home, trying to stay alive. She learned to fight, but she learned the pain of lose. It was a loosing battle, so many gone and no hope left, it was too much. She heard the drums for the last time digging away at her escape, one of only a handful of dwarfs to flee out a mountain side tunnel before it collapsed, sealing away the rest of her people to their fate.
She hates herself for abandoning them, for being a coward.
appearance :
MY CHARACTER :
----------------------------------------------------------------------------------
KEKE LE CAT CHARACTER 1 :
Name: Lissa Silverwind
Alias: Feather
Nationality: Mirkwood
Race: Elf
Age: 86 (keep in mind Arwen is over 2500 years old)
Gender: Female
Build: Light
Hair: Waist length golden blond
Eyes: Golden
Class: Druid
Abilities or Skills: Feather has a mild ability to read people, situations and can occasionally see into the future. The talent ever ran thin with the elves, and it is quite erratic. She has rapport with animals and is quite skilled with veterinary medicine.
Appearance: Feather most usually wears flowing white elven robes, she wears her hair down with tiny braids at her temples to keep her hair out of her face with white ribbons entwined in them. A golden belt circles her waist, and tiny golden hoops loop through her ears. For the journey to Rivendell she 'borrowed' her brother's green tunic with gold scroll work covering it, and a pair of his pants for ease of movement while traveling. She also nicked his soft thigh-high green Ranger's boots, and desperately hopes he doesn't notice.
She often weaves flowers into crowns, or tucks them into her braids.
Personality: Her fellow elves would describe her as innocent and sheltered, easily distracted, extremely cheerful, flighty and mostly undependable.
She is sweet and unpretentious, she doesn't really understand people or what motivates them; and so she usually ignores them for the much better company of her trees and her animal companions.
History: Feather lives with her parents in their treetop home in Mirkwood forest. She isn't much of a scholar, and so to be perfectly honest, she isn't really much of a druid. She spends much of her time out of doors, tending the forest and helping injured animals.
Her father began calling her his little Featherhead when she was very young and first demonstrated an inability to keep up with conversation. (She flits from topic to topic like a butterfly from flower to flower.) Soon after the other children picked it up and began taunting her with it, so she adopted it as a badge of honor, and now only answers to Feather.
Feather isn't really your typical elf in that she is open to new concepts, has no real understanding of their history and accepts people for who they are, not where they came from. Her teachers long ago grew weary of trying to teach her much of anything, and so she has ran mostly wild, is uncultured and mostly unaccomplished (by elven standards.)
She can however, much to her credit, play the harp very well and can sooth even the wildest beast with her gentle music and soft voice.
She has never been out of Mirkwood forest, and finds the world to be intimidating.
appearance :
----------------------------------------------------------------------------------
KEKE LE CAT CHARACTER 2:
Name: Aginor
Alias: Feather calls him Agi but if you try it he may bite you
Nationality: Mirkwood
Race: Giant Spider
Age: 3 years
Gender: Male
Build: He's fist sized, kind of fat for a spider, I guess.
Hair: blue-black like a crow's wing
Eyes: Black - all 8 of them are.
Class: Bugger
Abilities or Skills: His fangs drip with Deadly Poison, what other skills do you expect a spider to have?
Appearance: He is roughly the size of Feather's fist, and grumpy. He is completely black and his short, spiky hair glimmers blue-black in the sunlight. Aginor's eight eyes reflect light in multicolored hues. His inch long fangs hook under his lower jaw and occasionally drip neon green poison.
Personality: He loves to complain, he always thinks he is getting the short end of the stick, glass half empty sort of fellow. He is basically Feather's polar opposite.
History: He hatched alone deep in Mirkwood's forest. He has no real idea what happened to his parents or his siblings, though as all spiders do he was born with the remembrance of his mother and his mother's mother and so on and so forth back to the first dawning.
Feather found him soon after hatching and took pity on him. Strictly speaking Giant Spiders are evil creatures, but Feather couldn't let the poor little thing starve and his fangs were too tiny to pierce her skin on that first day. Looking back, he is glad that he didn't deliver the death bite he had meant to. While she is terribly enthusiastic about, well, basically everything, she has turned out to be a rather good companion.
He is constantly trying to drill into her a sense of self preservation and a healthy suspicion of ... everyone. So far she has demonstrated an utter lack of intelligence but he still has hopes for her even though she is a stinky old humanoid.
Needless to say the other elves simply do not understand the relationship and Feather has been forced to keep Aginor hidden, telling everyone she had released him where she found him. He usually remains hidden in her satchel and only comes out when they are alone.
----------------------------------------------------------------------------------
QOORL CHARACTER :
Name: Valhurst
Alias:
Nationality: Man
Age: 32
Gender: Mayl
Build: Average
Hair: brown and thin
Eyes: brown
Class: Chemist (if it'll work) Uses a variety of herbs, powders, and unguents to achieve a variety of effects, with no real magic.
Abilities or Skills: Valhurst can perform some healing, using various herbs and mixtures. Set bones, treat poisons, cauterize or sterilize wounds, that sort of thing. He can also make a few minor mixtures to do things such as cause sleep, hold off fatigue, slow metabolism, etc. He's semi handy with a knife, and has a bit of a knack with Fireworks that he has studied ways to make them more versatile than simple entertainment.
Appearance: The one on the right duh.
Personality: Valhurst secretly wants to be a wizard. He's studied the right stuff, even practiced under the right people. But it just takes too damned long, and Valhurst is not a patient man. Though he isn't cruel or uncaring, he can not stand to wait. And so he left off studying with the wizards to try and find some source of magic on his own. He knows a fair bit, and it makes him a little cocky at times. He's absolutely sure that his beliefs are right.
History: Valhurst grew up in a Edoras in Rohan. He had every opportunity to persue any path his wished. Except the path of sorcery. And so when he was old enough he set out to find wizards and learn from them. And learn he did. Though not what he was hoping for. He learned that they were not entirely human, and that he could not be like them. He was furious that his dreams were dashed but did not give up hope. He would find a way to become like them, or surpass them. From Radagast the Brown, he learned of the animals, and of anatomy, from Gandalf he learned the secrets of fireworks, and gunpowder, and from Saruman he learned a great deal, many herbal mixtures and concoctions. It was with Saruman that he felt he made the greatest headway but then he learned some things of his Teacher that he was very uncomfortable with. In the dead of the night, he fled Isengard. He had gained a great deal of knowledge and in many circles he could pass himself off as a wizard, especially to those who were not particularly bright or educated. Still he plans to search all of Middle-Earth, intent on finding a way to rise above the Istari.
appearance :
----------------------------------------------------------------------------------
THE EDITOR CHARACTER :
Name: Arlen Traynan.
Alias: Art.
Race: Human.
Nation: Gondor.
Age: 32.
Gender: Male.
Build: Medium height, light frame. Nowhere near elven, but slim as humans go.
Hair: Short, straight, black and untidy.
Eyes: Grey, slightly narrowed.
Class: Archer.
Abilities/Skills: Archery and survival.
Appearance: Lightly tanned and thin faced. Small nose, thin lips, but a strong jaw. Wears a ragged white shirt and brown leather waistcoat, a pair of black trousers, sturdy brown leather boots and frayed grey woolen fingerless gloves. The only weapons he carries are a black wooden bow, a brown cloth quiver and a short iron knife, all from the armory at Minrimmon.
Personality: Practical and indifferent, he's more concerned with survival than anything else. Not the best of companions, but you could do a lot worse.
History: Just another soldier sent to war. He started life as a baker's son, learned to use a bow, and got drafted into the army of Gondor. He was part of a small scouting force until he went to look around the area and came back to find his companions dead. Since then he's been wandering around for some time, and now he's at Rivendell.
Langganan:
Postingan (Atom)
