26 Februari 2009
Jangan Umbar Data, Teman dan Foto di Facebook! (Penulis: Donny B.U. - detikinet)
Seolah-olah dengan demikian keeksisan Anda adalah seberapa banyak teman yang dimiliki. Padahal dengan semakin banyak teman, yang kadang hanya teman sekedar kenal atau bahkan tak ingat lagi siapa dia atau bertemu dimana, maka semakin rentan terekspos data diri kita ke pihak-pihak di luar kontrol kita.
Walhasil, dengan demikian Anda akan semakin mudah menjadi korban 'impersonation'.
Kasus
Tulisan ini sengaja saya buat dan saya titipkan ke detikINET, karena ada satu kasus yang langsung menimpa salah satu mahasiswi saya di sebuah perguruan tinggi swasta tempat saya mengajar. Si mahasiswi tersebut belum lama berselang mengadukan kisahnya kepada saya bahwa hampir tiap saat dirinya melalui ponsel dihubungi orang yang tidak dikenal, bahkan di tengah malam sekalipun.
Setelah saya gali informasi lebih lanjut, ternyata saya temukan bahwa data dirinya di Facebook, entah oleh siapa, di-copy dan dijadikan sebuah blog di Blogspot.com. Blog tersebut seolah-olah dikelola langsung oleh si mahasiswi tersebut. Inilah yang disebut dengan kasus 'impersonation'
Bahkan si pelaku (impersonator), memindahkan sebagian foto-foto si mahasiswi tadi dari Facebook ke sebuah situs penyimpanan foto gratisan, imageshack.us. Isi blog tersebut, cenderung berupa pencemaran nama baik dan melecehkan martabatnyat sebagai wanita.
Celakanya lagi, di blog tersebut dicantumkan pula nomor ponsel yang sehari-hari digunakan oleh mahasiswi tersebut. Maka, hampir tiap saat dia harus menjelaskan bahwa dirinya bukanlah seperti apa yang tertulis di blog pada setiap penelpon yang masuk.
Penyelesaian
Kasus ini agak rumit, karena tempat si impersonator meletakkan data-data dan foto-fotonya berada di luar ranah Indonesia. Tetapi upaya tetap harus dilakukan. Di blogspot.com atau blogger.com, ada fasilitas untuk melakukan 'flag blog', dengan pilihan 'impersonation'. Kita harus meng-attached hasil scan KTP atau SIM yang dapat membuktikan bahwa kita adalah korban dari pelaku impersonation.
Setelah kita men-submit, maka kita tinggal menunggu keputusan dari pengelola layanan blog tersebut untuk mencabut atau menghapus alamat blog yang menjadi keberatan kita.
Pun setali tiga uang dengan foto-foto yang terlanjur tersimpan di imageshack. Ada fitur untuk melaporkan dan meminta penghapusan foto-foto yang kita anggap materi berhak cipta, mengandung unsur pornografi ataupun kekerasan. Asumsinya, foto yang diambil dari akun Facebook kita tanpa seijin kita, adalah foto yang melanggar hak cipta.
Pencegahan
Agar kasus tersebut tidak terulang kepada siapapun, maka ada baiknya langkah-langkah pencegahan berikut ini bisa dijalankan ketika di dunia Facebook:
1). Jangan terlalu lengkap memasang profil atau data diri di Facebook. Tentunya semakin lengkap profil/data diri terpasang, semakin mudah mendapatkan teman. Tetapi di sisi lain, semakin beresiko pula data diri kita disalah-gunakan (abused)
2). Jangan memasang foto-foto diri Anda yang sekiranya Anda sendiri tidak akan merasa nyaman apabila foto tersebut tersebarluaskan secara bebas. Ingatlah, walau foto tersebut "hanya" diposting di akun Facebook Anda, sebenarnya itu sama saja dengan menyebarlukaskan foto tersebut ke publik. Sekali terposting dan tersebar, maka sangat sulit (dan nyaris mustahil) Anda bisa mencabut foto Anda dari Internet. Maka, selektiflah dalam berpose dan memposting foto Anda.
3). Jangan sembarangan 'add friend' atau melakukan approval atas permintaan seseorang untuk menjadi teman Anda. Cara memilah dan memilihnya mudah, yaitu lihat saja berapa jumlah "mutual friends" antara Anda dengan seseorang tersebut. Semakin sedikit "mutual friends"-nya, berarti semakin sedikit teman-teman Anda yang kenal dengan dirinya, yang berarti semakin beresiko tinggi. Pastikan Anda hanya menerima "pertemanan" yang "mutual friends"-nya cukup banyak.
4). Jangan sembarangan menerima tag photo. Bolehlah kita "banci tagging", tetapi berupayalah lebih selektif. Artinya, sekali Anda terjun ke Facebook, rajin-rajinlah memeriksa "keadaan sekeliling". Karena kita kadang menemukan foto diri kita yang di-upload dan di-tag oleh orang lain, padahal kita tidak suka foto tersebut disebarluaskan. Segera saja kita "untag" diri kita dari foto tersebut dan kalau perlu minta teman kita yang melakukan upload foto tersebut untuk mencabutnya.
5). Jangan tunda-tunda, ketika Anda menemukan data atau profil Anda digunakan oleh pihak lain untuk hal-hal di luar kontrol Anda, segeralah bertindak. Membiarkannya, justru akan membuatnya makin berlarut dan berdampak destruktif, setidaknya untuk kenyamanan diri sendiri. Laporkan langsung ke pengelola layanan tempat kejadian 'impersonation', untuk segera mencabut informasi aspal (asli tapi palsu) tersebut. Atau, mintalah bantuan pada orang atau pihak yang sekiranya bisa atau paham bagaimana mengatasi hal di atas.
24 Februari 2009
U.S. to Give $900 Million in Gaza Aid, Officials Say
The Obama administration intends to provide some $900 million to help rebuild Gaza after the Israeli incursion that ended last month, administration officials said Monday.
In an early sign of how the administration plans to deal with Hamas, the militant Islamist group that controls Gaza, an official said that the aid would not go to Hamas but that it would be funneled through nongovernmental organizations.
By seeking to aid Gazans but not Hamas, the administration is following the lead of the Bush administration, which sent money to Gaza through nongovernmental organizations. In December, it said it would give $85 million to the United Nations agency that provides aid to Palestinian refugees in the West Bank, Gaza, Jordan, Lebanon and Syria.
The United States considers Hamas a terrorist organization, and the Bush administration refused to have any formal dealings with the group.
The aid will include new spending as well as money already set aside for the Palsetinian Authority, and it will be formally announced next week when Secretary of State Hillary Rodham Clinto.travels to a Palestinian donors’ conference in Sharm el Sheik, Egypt, the officials said.
The aid, first reported by Reuters, would have to be approved by Congress, where many lawmakers are skittish about even appearing to help Hamas until it renounces violence and recognizes Israel’s right to exist.
“None of the money will go to Hamas, it will be funneled through NGOs and U.N. groups,” said an administration official, speaking on condition of anonymity because he was not authorized to talk about the aid before Mrs. Clinton announced it.
The donors’ conference in Egypt is seeking to raise close to $2 billion to rebuild Gaza, which was devastated by the three-week war with Israel. Some of the $900 million from the United States will go to the Palestinian Authority in the West Bank, officials said.
But even if the bulk of the money goes to Gaza, it will do little good unless Israel first opens the border crossing into the territory, said Daniel Levy, a senior fellow at the Century Foundation, a research organization in Washington.
“It’s a good effort, but the money can’t be spent unless materials can get into Gaza,” Mr. Levy said. “The next step is opening the border crossings, and that requires more than just signing a check.”
Hamas has demanded the opening of the crossings as part of truce negotiations being conducted through Egypt. Israel, which imposed an embargo after Hamas seized control of Gaza in 2007, demands an end to rocket fire from Gaza, a halt to weapons smuggling and the release of a captive Israeli soldier.
After the donors’ conference in Egypt, Mrs. Clinton will make her first trip to Israel as secretary of state, Israeli officials said. She is expected to meet with Benjamin Nathayu, the prime minister-designate.
Mrs. Clinton is also expected to travel to Ramallah in the West Bank for meetings with Mahmoud Abbas, the Palestinian president, and Salam Fayyad, the prime minister, whose Fatah organization is the principal rival to Hamas. Administration officials said it was unlikely that Mrs. Clinton would go to Hamas-controlled Gaza.11 Februari 2009
Synopsis Darren Shan : Cirque du Freak
Kemungkinan Cirque du Freak keluar
Indonesia Kapan ya????
10 Februari 2009
Lagu Hari ini(Lyrics from Hairsapray) : Welcome to the '60
Tracy, I haven't left this house
in , in years
TRACY
Then isn't it time you did?
EDNA
Oh no Tracy
You have your father meet with him
I don't wanna be seen like this
The neighboors haven't seen me
Since I was a size 10
Don't make me do it Tracy
TRACY
Ma, it's changing out there
You'll like it!
People who are different
Their time is coming.
TRACY
Hey mama hey mama,
Look around
Everybody's groovin' to a brand new sound
Hey mama hey mama,
Follow me
i know something's in you
That you wanna set free
So let go, go, go of the past now
Say hello to the love in your heart
Yes, I know that the world's spinning fast now
You gotta get yourself a brand new start
TRACY, DYNAMITES & ENSEMBLE
Hey mama, welcome to the 60's
Oh, oh, oh, oh, oh, oh, oh, oh
Oh mama, welcome to the 60's
Oh, oh, oh, oh, oh, oh, oh, oh
Go mama, go, go, go!
DYNAMITES & ENSEMBLE
Welcome to the 60's
Oh, oh, oh, oh, oh, oh,
Hey mama
Yeah, yeah, yeah,
Yeah, yeah, yeah
TRACY
Hey mama, hey mama,
Have Some Fun
EDNA
I Haven't Left This House since 1951
TRACY
Hey mama, hey mama,
Take a chance
EDNA
Oh Tracy, it's been years
Since someone asked me to dance
TRACY
So let go, go, go of the past now
Say hello to the light in your eyes
Yes, i know that the world's
Spinning fast now
But you gotta run the race
To win the prize
TRACY, DYNAMITES &, ENSEMBLE
Hey mama, welcome to the 60's
Oh, oh, oh, oh. Oh, oh, oh, oh
Oh mama, welcome to the 60's
Oh, oh, oh, oh, oh, oh, oh
Go mama, go, go, go!
TRACY, DYNAMITES &, ENSEMBLE
Hey mama, welcome to the 60's
Oh, oh, oh, oh. Oh, oh, oh, oh
Oh mama, welcome to the 60's
Oh, oh, oh, oh, oh, oh, oh
Go mama, go, go, go!
DYNAMITES & ENSEMBLE
Welcome to the 60's
Oh, oh, oh, oh, oh, oh,
Hey mama, hey mama
Yeah, yeah, yeah
(Tracy & Edna arrive at Mr. Pinky's Hefty Hideaway)
DYNAMITES
Welcome to the rhythm of a brand new day
TRACY
Take your old-fashioned fears
TRACY & DYNAMITES
And just throw them away
MR. PINKY'S STAFF
You should add some color and a fresh new "do"
DYNAMITES & ENSEMBLE
'Cause it's time for a star
Who looks just like you!
MR PINKY
There's My Shining Star, Fantastic to meet you!I'm Mr Pinky
TRACY
It's so nice to meet you
MR PINKY
Tracy, Is this your older sister?
EDNA
Flattery will not distract Ms Turnblacks agent.
MR PINKY
54 Double D?
EDNA
Triple E
MR PINKY
I Hit the Motherload!
DYNAMITES & ENSEMBLE
Welcome to the 60's
Yeah, yeah, yeah
Hey mama, welcome to the 60's
Oh, oh, oh, oh. Oh, oh, oh, oh
Oh mama, welcome to the 60's
Oh, oh, oh, oh, oh, oh, oh
Go mama, go, go, go!
JUDINE
Dontcha let nobody
Try to steal your fun
'Cause a little touch of lipstick
Never hurt no one
KAMILAH
The future's got a million roads
For you to choose
But you'll walk a little taller
In some high-heeled shoes
SHAYNA
And once you find the style
That makes you feel like you
Something fresh
Something new
DYNAMITES & ENSEMBLE
Step on out
Hear us shout
TRACY, DYNAMITES & ENSEMBLE
Mama, that's your cue!!!
EDNA
Hey Tracy, hey baby,
Look at me!
I'm the cutest chickie
That ya ever did see
Hey Tracy, hey baby,
Look at us
Where is there a team
That's half as fabulous?!
EDNA (& ENSEMBLE)
I let go, go, go of the past now
Said hello to this red carpet ride
Yes I know that the world's spinning fast now
Tell lollabrigida to step aside!
EDNA & ENSEMBLE
Your mama's welcoming the 60's
Oh, oh, oh, oh, oh. Oh, oh, oh
Oh your mama's welcoming the 60's
Oh, oh, oh, oh, oh, oh, oh, oh
Go, mama, go, go, go!
ENSEMBLE
Welcome to the 60's
Open the door
For the girl who has more,
She's a star...
Tracy, go, go, go!
EDNA(TRACY)(over the top of song below)
Your mama's hip, (hip) your mamas in (in mama) , your mamas lookin at herself and wondering where you been? (where you been?)
your mamas lit (lit) she's all glow (glow mama) , your mama what shes holding back your mama's gotta let go (GO GO GO!)
ALL
Hey mama, welcome to the 60's
Oh, oh, oh, oh, oh, oh. Oh, oh
Oh mama, welcome to the 60's
Oh, oh. Oh, oh, oh, oh, oh. Oh
Go mama. Go, go, go!
Hey mama welcome to the 60's
KAMILAH
Welcome to the "6", to the "0"
To the apostrophe "s"!
HEY YEAH YEAH....
OH yeahhhhh
DYNAMITES
Oh, oh, oh, oh, oh
Oh, oh, oh, oh, oh
Oh, oh, oh, oh, oh
Go mama, go, go, go!!
05 Februari 2009
Music Video Anime untuk hari ini
Lukisan yang gw buat Sepenuh Hati
04 Februari 2009
The Alchemist
Kingdom Hearts Re : Chain of Memories
-Intro-
This game is the remake of the GBA game that came out a few years ago but I'm sure you knew that already. I'm a big fan of the series but I have never played the original version despite owning a Game Boy Advance. When I heard Square was bringing this game to the PS2, I decided to give it a shot after missing it the first time. Now that I have beaten the game, here's my take of Kingdom Hearts Re: Chain of Memories.
-Story- (8/10)
This is the main reason why I bought the game. I missed out on this part of the story and when I played KH 2 for the first time, I was like "what the hell is going on?". "Who is this Roxas and who are all these kids?". You know, "where is Sora and why is he sleeping in this weird thing" and stuff like that. I was confused initially but then I quickly realized that stuff happened in CoM and I missed it. People who kept up with KH2 and Chain of Memories probably knew all these details and such but I didn't, so I knew nothing about the story. Well, the story that I missed is here and although it's corny at times, it is unique and different from the other games. It start off a little slow but it gets a lot more interesting near the end of the game with the plot twists.
The game starts off immediately after KH1 with Sora/friends searching for Riku and The King. Sora meets a mysterious figure dressed in black that tells him "Along the road ahead lies something you need but in order to obtain it, you must lose something dearly" thus leading him to a mysterious place known as Castle Oblivion. This is where the game's theme comes in, "In this place, to find is to lose, to lose is to find". What that means is that Sora will forget his "current" memories the farther he goes into the castle while remembering things that he has long forgotten. The figure also told Sora that he will meet those he knows now and ones that he miss in order convince him to go deep into the castle. Little do they know, they'll soon find out that it's all part of a plan.
-Graphics- (7/10)
The game is now in 3D and it's comparable to the other games. Most of the character models and locations are recycled from the first game. Some of the facial expressions and movements are still very well done while some needs more work. I was surprised that there weren't any new FMVs in this game and that is a minor disappointment. You'll see a recap of the first game at the beginning with bits of the same FMV in it and that's it. The battle animations is pretty much the same as the other games except for a few new ones.
Overall, it's a solid looking PS2 game.
-Gameplay- (6/10)
The new battle system is a love or hate it kind of thing. Some like it for it's complex and originality while others like me, find it too complicated and annoying (card breaks and switching screens). Unlike the other two KH games where it's just simply a hack-n-slash, the battle system here consist of using cards with values (numbers 0-9) to attack and use magic. It's still hack-n-slash but requires careful planning and strategies. Sure, it sounds great on paper but it only made the game more difficult and frustrating. For this very reason, this game is not recommended for new KH players. Those that played the GBA version before won't have any problem obviously but for me, it took a very, very long time to fully understand the concept of the system. What is frustrating about the game is that once you're beating heartless and the Disney bosses like it's nobody's business, you'll think you got the hang of it until you get your @$$ kicked by one of the organization in an instant. Just when you think you have a solid deck to work with, the game gets very difficult quickly. So in order to stand any chance, you'll have to spend a large amount of time grinding levels and moogle points to get the best cards.
There are a lot of sleights (a combination of cards to use abilities) that you'll have to remember and will need to build your deck around for hard boss battles. If you are expecting to just use the keyblade cards individually, you're not going to get very far. I found that out the hard way. The problem with sleights is that I often forget it's value requirement and mixing it with wrong cards only to screw it up in boss battles. I don't know about other people but it happens a lot especially when I'm in desperate situations.
Not only are cards used for battles, they are also used to synthesize different types of rooms for each world. These are called map cards. For example, you can use a card to create a room with treasure in it or another room with a lot of heartless depending on the type of card. The whole point of this is that you'll have to go through one room to the next to advance the story and to get to the next floor in the castle. There are thirteen floors and the worlds are the same from the first game. Same Disney boss fights but a slightly different scenario to fit this game (ex: memory potion/Halloween town). I like the non-linear aspect of the room synthesizing but I really missed the free-flowing exploration from the first two games.
-Sound/Music- (8/10)
The same as before unfortunately. It's good to hear the classic tunes again as well as "Simple/Clean" but there's not much new music to be found here which is a little disappointing. On the bright side, we get new voiceovers from Haley Joel Osment and David Gallagher to name a few. The voice acting is solid as always despite Sora having his deeper, KH 2 voice. I didn't mind it at all. Voice acting occurs only in the hallway scenes only which is understandable.
-Replayabilty- (7/10)
Once you beaten the game, you get reverse/rebirth aka Riku mode in which you get to play his side of the story. I thought it was a nice addtion and it boost your playing time even more. Riku's battle system is different than Sora's and probably a little easier. When I said easier, I meant that for Riku, you won't have to worry about deck building because you can't customize it like with Sora's. Some may or may not like that. Another difference is that Riku gets to use his awesome dark powers. It's a very enjoyable mode.
You also get a theather mode for watching the game cutscenes which is nice too. Other than that, there's not much else to do but you can try to collect all the cards and complete Jiminy's journal entries. If you want more challenge, you can always try the proud mode if you haven't already from the beginning.
-Conclusion-
Well, I can say that it is worth the $30 despite some of it flaws. It was an enjoyable game while frustrating at the same time. I will recommend this game to any KH fan but for new KH players, start with first one (it's cheap), and then give this a try. The story is worth playing for and like I said earlier, it's why I bought the game. Right now, I'm anticipating the release of the next two KH game, 358/2 days and Birth by Sleep. One is side story and another is a prequel. Anyways, thanks for taking the time to read this review.
Story: 8/10
Graphics: 7/10
Gameplay: 6/10
Sound/Music: 8/10
Replayability: 7/10
Overall: 7/10
Dissidia Final Fantasy
Well, well... Final Fantasy is 20 years old now. A video game series that is known for its stories, graphics, memorable characters, CGI and what not. Final Fantasy has been through so much over the course of its history, including the bad. Square Enix decided to make a video game starring all the characters the past 20 years all into one game which consisted Final Fantasy I through X. In the end, they came up with a fighting game call: Dissidia: Final Fantasy. Finally, a real Final Fantasy game with all Final Fantasy characters, unlike Ehrgeiz. What better way to celebrate this long running series?
A mediocre fighting game.
Story:
The game uses the classic story of the forces of good and evil in an eternal conflict. The Goddess, Cosmos, summons the help of the heros to combat the God of evil, Chaos. Who also summons the help of the villains in order to take over. You learn that in order to achieve your goal, you'll be going around collecting crystals in order to put a stop to Chaos once and for all.
The story wasn't really thought out at all. It may have moments where characters learn about themselves and form friendships but it's all we've seen before. It's not good but it's not bad either.
Graphics/Sound:
The first thing you'll notice immediately is the graphics. This is one the best looking PSP games, which is nothing short of a surprise since this is Square Enix here. Characters stay true to the art style they've been drawn in, while some of them have a been a bit modified but retain the same look. Each stage is taken from each Final Fantasy game where memorable battles have taken place. The fighting is colorful and nice to look at, especially some of the EX attacks, however though, some of the animations could have been better.
The soundtrack consists a few pieces from each Final Fantasy game. Some which have been remixed for this game. Which are either are a hit or miss. For example, the remixes for the Final Fantasy V songs are great while remixes for Final Fantasy 8 could have been better. This game also have its own music though. The theme song for this game is a nice upbeat musical while the vocal song for this game is just awkward and isn't even suited for this type of game. Which I don't know why Square Enix would have a random band perform mediocre music for them when they can compose much better vocal songs.
Overall, this game looks and sounds good.
Shin Megami Tensei Online: Imagine (Preview)
Shin Megami Tensei: Persona 4
What do you hate about yourself? Come on, be honest. Or are you too ashamed to admit anything? Perhaps you're not even aware of it. It's those perceived flaws, those nagging insecurities that can drive a person mad. Maybe you're afraid of failure, that everything you do in life will ultimately amount to nothing. How about the resentment or jealously you might feel towards someone more successful than you are? A close friend you keep around to satisfy your sense of self-worth and need for acceptance? How about your gender or sexuality? What's really hiding beneath that humble exterior, or that facade of an outgoing attitude? All your justifications and excuses might be the only things letting you sleep at night. Denial is the cornerstone of your behavior; you alter your personality, your actions, and everything else by measuring them against what is believed to be ‘normal.' When it comes down to it, no one sees you in your true, flawed splendor. So, what are you really like?
…Not going to answer, huh? That's understandable. Those are hard, unfair questions. Besides, you're probably not ready to face whatever truth might be lurking deep in your psyche. But keep in mind that self-acceptance, regardless of the revelations that come it, is far more beneficial than that systematic denial that's ruling your existence. In fact, it just might be what saves your life.
That's the core theme of Persona 4; the necessity of self-acceptance. It's a lesson that several of characters will have to learn the hard way. It doesn't seem like it at first; the setting and the folks you'll meet along the way seem boring at first glance. The Silent Protagonist is some high-schooler that has been sent to live with his uncle and cousin while his parents are off working. He's left to transition from the fast-paced life of the city to the dull, bland pace of the town of Inaba. His initial friends are a blend of all the pals you might hang out with; Yosuke is the slightly goofy best buddy that'll always back you up, Chie is the female athletic with an obsession over kung fu flicks, and Yuikiko is the responsible introvert. They're ordinary, seemingly normal characters with whom gamers can easily identify. That's the beauty of it; these people are just as flawed as the anyone else. The progression of the story doesn't spare any of them from the awful truths that they try to hide; you'll get to see them deal with fears of isolation, arrogance, sexual orientation, self-image, perceived immaturity, frustration over social norms, and several other problems.
This game isn't some kind of touchy-feely group therapy session, though. Something evil has come to Inaba, and everyone's inner demons have something to do with it. Every few days, another mangled corpse is discovered; police have no leads, no witnesses, or anything else that might help catch the murderer. The Silent Protagonist and his friends, however, have stumbled across the key to it all: a parallel dimension that can be accessed by entering a television screen. Inside, reality is warped based upon the murder victim's perception of their life; depending on who you're trying to save, you might have to peek into a steamy bathhouse, explore a massive castle, or a handful of other fantasy locales. Each of these mini-dungeons is riddled with “Shadows”, otherworldly beings that represent the darker, hidden sides of other peoples' personalities. Since these creatures have no qualms about slaughtering you - the body count in Inaba is steadily rising, after all - you'll have to come armed with whatever weapons and armor you can gather. Though you'll start off with a golf club and some medicinal pills, a few trips to the local weapon maker will make things a bit easier. The point of the game is to get into a randomly generated dungeon, save the latest victim, smite anything that gets in your way via turn-based battles, and unravel more of the murder mystery at hand.
More importantly, you'll get to develop your Personae. As the name suggests, a Persona is the extension of your personality. Without getting too much into Jungian psychology, this basically means that all of your beliefs, emotions, and unique traits are all cobbled together into something that represents you to the rest of the world. This game, however, gives the Personae a far more direct purpose: kicking ass. Each of the characters is capable of summoning his or her own inner beast and using it to lay siege to the battlefield. These things come in all shapes and sizes; you'll get to see everything from angels, demons, pixies, mutated monstrosities, disco dancers, and several others. Each of these creatures can be leveled up and learn new powers to be used in battle. Even if you managed to find some ridiculously overpowered sword, nothing beats the slew of offensive and defensive spells your Personae can dish out. Since the Silent Protagonist can acquire, combine and use different Personae (the other characters are stuck with their defaults), there's plenty to do in terms of development, stat growth, and all that other standard RPG stuff.
The strength of your Personae isn't determined by just your battles in the TV dimension, though. When you're not busy saving lives and hacking and slashing through psyches, you'll have to maintain the boring, everyday life of the real world. That means going to class, taking tests, joining the clubs at school, and building relationships with the people around you. Every choice and action you perform will reflect on your character's overall growth; get a high enough courage stat, and you might get enough confidence to ask certain friends some direct questions. Even if being a bookworm and answering in class nets you some intelligence points, standing up to some authority figures might boost other things as well. It's always good to get to know the other students and whoever else might wander into your life. If you focus on building Social Links - the emotional bonds between the characters - your efforts will be reflected in your Personae's development. Eventually, your Social Links will be so fully developed that you'll be nigh unstoppable. Given the intricate systems at work, building the perfect Persona is half the fun.
Needless to say, this is a very different kind of RPG. If you've played Persona 3 (and shame on you if you haven't!), this should all be eerily familiar. This game borrows several elements from its predecessor. But despite all its similarities, Persona 4 manages to trump the previous game by improving on the established formula. The game is so much more streamlined and efficient; rather than plodding back and forth over Inaba during the day, you can go to a necessary location with the push of a button. Being able to fully control everyone in your party is a huge step forward in terms of strategy; rather than simply keeping supporting cast alive, you'll have much more say in how the battles are waged. Another is the format of the dungeons; in the last game, you have to scale a massive tower that had warp points every so often. This time, you'll have to buy items that'll let you escape and return to the dungeon when necessary. This demonstrates the necessity for preparation; if you don't come with everything you need, you'll likely find yourself in a tough spot in later areas. There's nothing more annoying than leveling up a few times and acquiring some new Personae, only to lose them after you try tackling one floor too many and end up getting killed.
One of the most interesting improvements in Persona 4 is its overall pacing. The game utilizes the same system of progression from its predecessor; you wake up, go to school in the morning, do activities or fight in the afternoon, come home for dinner, and go to bed. What makes this different, however, is the emphasis on the weather. The murder victims are unveiled as the local fog bank recedes, which means you've got to keep a close track of the weather forecasts. Since you have only a limited number of days before the weather changes, you'll have to rush to get prepared, jump into the next dungeon, and hopefully save the victim. If you waste too many of your afternoons, you might not have enough time to stop the next murder, which means a Game Over. That means that each day will be like a desperate scramble to get your teams ready or Social Links built up and hopefully save the next person before time runs out. Since that you have to balance everything in the afternoons, you might have some trouble figuring out what best to do with the given time It's not exactly fast-paced, but progression seems so much more prevalent than that of the last game.
The same goes with the coherency of the story. Persona 3 had a considerable amount of shocking imagery (the suicidal summoning poses come to mind), but its characters lacked a certain appeal. Persona 4 strives to make its characters and story more approachable within its context; even if there are all kinds of inter-dimensional craziness going on, it's still a murder mystery. It's all about those subtle things that wouldn‘t normally matter in another game. It captures the loneliness of the Protagonist's little cousin, who has grown up isolated and burdened with household responsibilities because the father is never around. Or the social issues that come with big businesses edging out the locals. The presentation is pulled off with a superb localization and great voice acting; there's plenty of emotion backing every line. The cutscenes and dialogue are plentiful, but they're easy to bear. It's the Personae and Shadows, however, that truly steal the show; the monsters come packing detailed designs at every turn. One of the most impressive foes you'll ever face is a demonic dominatrix being propped up by her otherworldly slaves, all with flowing tentacle whips and monstrous limbs. Despite the somewhat bland outdoor settings, it's clear that a serious amount of effort went into designing the characters.
Look, folks. If you have any interest in RPGs, you need to play this game. Period. It's one of the best titles available on the PS2. In fact, it just might be the console's swan song. It's a worthy sequel to Persona 3; it takes all of the things that made that game kick ass, and improves upon it. The revamped battle system offers more options and strategy than ever before. The intricate systems involved in creating and developing your Personae are deep and interesting to utilize; you'll have to balance the reality of daily life with developing your psychological juggernauts. The choices you make reflect on your character's unique personality. The dungeons might not be as easy to traverse, but they demonstrate the great need for preparation for the tasks at hand. The brisk pacing offers you a more structured and satisfying playthrough. The story itself is a great, dark exploration of the human psyche; it makes us consider our own fears and by witnessing the struggles and revelations of its very human characters. Who knows, maybe you'll learn something about yourself along the way.
Angin yang Baru
Pertama kali saat kulihat dirimu
Ada angin besar yang berhembus ke hatiku
Angin yang dipenuhi rasa kasihku
Semua itu datang dari dalam hatiku
Waktu-waktu kita habiskan bersama
Dengan cinta kita berdua
Berdua tanpa gangguan siapapun mereka
Kita berdua, tanpa orang ketiga
Oh angin yang berhembus
Jagalah hubungan kami ini
Kami yang terbius
Oleh cinta yang indah ini
Tapi sekarang hatimu seperti buaya
Meninggalkan ku begitu saja
Ku tak akan pernah tertawa
Ku tak akan sempurna
Tanpa perasaan kau meninggalkanku
hanya sendiri tanpa berkata sepatah katapun untukku
Oh angin yang selalu berada di dekatku
Bukalah album baru untukku
26 Januari 2009
Kappa
Kappa Appearance
Most depictions show kappa as child-sized humanoids, though their bodies are often more like those of monkeys or frogs than human beings. Some descriptions say their faces are apelike, while others show them with beaked visages more like those of tortoises or with duck beaks. Pictures usually show kappa with thick shells and scaly skin that ranges in color from green to yellow or blue.
Kappa supposedly inhabit the ponds and rivers of Japan and have various features to aid them in this environment, such as webbed hands and feet. They are sometimes even said to smell like fish, and they can certainly swim like them. The expression kappa-no-kawa-nagare ("a kappa drowning in a river") conveys the idea that even experts make mistakes.
The most notable feature of the kappa, however, is the water-filled depressions atop their heads. These cavities are surrounded by scraggly hair, and this type of bobbed hair style is named okappa-atama for the creatures. The kappa derive their incredible strength from these liquid-filled holes, and anyone confronted with one may exploit this weakness by simply getting the kappa to spill the water from its head. The kappa possesses a deep sense of etiquette, so one trusted method is to appeal to this, for a kappa cannot help but return a deep bow, even if it means losing its head-water in the process. Once depleted, the kappa is seriously weakened and may even die. Other tales say that this water allows kappa to move about on land, and once emptied, the creatures are immobilized. Stubborn children are encouraged to follow the custom of bowing on the grounds that it is a defense against kappa. In addition, folklore suggests that kappa are masters of Koppo, a bone-breaking technique which they invented.
Kappa Behavior
Kappa are usually seen as mischievous troublemakers. Their pranks range from the relatively innocent, such as loudly passing gas or looking up women's kimonos, to the more troublesome, such as stealing crops, or even kidnapping children. In fact, small children are one of the gluttonous kappa's favorite meals, though they will eat adults as well. They feed on these hapless victims by sucking out the shirikodama (尻子玉, shirikodama?)[1] (or entrails, blood, liver, or "life force", depending on the legend) through the anus. Even today, signs warning about kappa appear by bodies of water in some Japanese towns and villages. Kappa are also said to be afraid of fire, and some villages hold fireworks festivals each year to scare the spirits away.
Kappa are not entirely antagonistic to mankind, however. They are curious of human civilization, and they can understand and speak Japanese. They thus sometimes challenge those they encounter to various tests of skill, such as shogi or sumo wrestling. They may even befriend human beings in exchange for gifts and offerings, especially cucumbers, the only food kappa are known to enjoy more than human children. Japanese parents sometimes write the names of their children (or themselves) on cucumbers and toss them into kappa-infested waters in order to mollify the creatures and allow the family to bathe.[citation needed] There is even a kind of cucumber-filled sushi roll named for the kappa, the kappamaki.
Once befriended, kappa have been known to perform any number of tasks for human beings, such as helping farmers irrigate their land. They are also highly knowledgeable of medicine, and legend states that they taught the art of bone setting to mankind. Due to these benevolent aspects, some shrines are dedicated to the worship of particularly helpful kappa.[citation needed] Kappa may also be tricked into helping people. Their deep sense of decorum will not allow them to break an oath, for example, so if a human being can dupe a kappa into promising to help him, the kappa has no choice but to follow through.
20 Januari 2009
Jinchuriki
As we all know, this is Gaara's demon, a wild, extravagant monster.
Jinchuuriki: Sabaku no Gaara (Extracted, alive?)
Tale in the Legend of the Tailed Beasts: Shukaku is a bijuu in the form of Raccon Dog (Tanuki of the Japanese mythology). Before, he was a priest that lived in the Desert. Because of the dark power released by Yamata no Orochi, and under the heavy assault of wind and sand, he transformed into a racoon dog (His actual form). He has a playful and extravagant personality, resembling the Tanuki nature. Has a pretty active sexual life. Shukaku lives in the souls of people killed by the wind and sand (This actually resembles the case of Gaara’s mother). The violet (blue in the anime) tatoos represent his title of God of Wind.
Situation in the Ancient War of the 9 Gods: Battled 5 times; 1 Win, 3 Losses, 1 Flee
Wins: Sokou
Losses: Raijuu, Nekomata, Isonade
Escapes: Yamata no Orochi
Fate: Shukaku is defeated by a Nara Monk called Oraga Nakashimu with a type of magic art. Then, the monk proceeds to use the "Tool of Power: Antler Teakettle" to seal it into the seal in the Wind Shrine.
Japanese Myth Appearance: A species of Tanuki, Yellow body
Ability: Sandstorms, has the control of Wind and Sand manipulation.
Bijuu Strength Ranking: 8th
Bijuu Chakra/Stamina Ranking: 9th
Symbolic Element: Wind (God of Wind)
Origin/Discovered in:Desert
Personal Notes: Shukaku is represented as the reincarnation of a Sand Priest in the series (which would be the poor guy transformed by the Sand and Wind.)
More info about Shukaku:
About Tanuki: (From Wikipedia)
Tanuki have been part of Japanese myth since ancient times. The mythical tanuki is reputed to be mischievous and jolly, a master of disguise and shapeshifting, but somewhat gullible and absent-minded.
Tanuki in folklore: The current humorous image of tanuki is thought to have been developed during the Kamakura era. The wild tanuki has unusually large testicles, a feature often comically exaggerated in artistic depictions of tanuki. Tanuki may be shown with their testicles flung over their backs like a traveller's pack, or using them as drums. Tanuki are also typically depicted as having large bellies. They may be shown drumming on their bellies instead of their testicles, especially in children's art.
During the Kamakura and Muromachi eras, some stories began to include more frightening, man-eating tanuki. The otogizÅ?shi story of "Kachi-kachi Yama" features a tanuki that clubs an old lady to death and serves her to her unknowing husband as "old lady soup". Other stories report tanuki as being harmless and productive members of society. Several shrines have stories of past priests who were tanuki in disguise.
A popular tale known as Bunbuku chagama is about a tanuki who fooled a monk by transforming into a tea-kettle. Another is about a tanuki who tricked a hunter by disguising his arms as tree boughs, until he spread both arms at the same time and fell off the tree. Tanuki are said to cheat merchants with leaves they have magically disguised as paper money. Some stories describe tanuki as using leaves as part of their own shape-shifting magic.
Statues of tanuki can be found outside many Japanese temples and restaurants, especially noodle shops. These statues often wear a big, cone-shaped hat and carry a bottle of sake. Tanuki statues always have a large belly, although contemporary sculptures may or may not show the traditional large testicles. These exaggerated features represent fertility and plenty.
Two Tail (Nibi), Nekomata
Tale in the Legend of the Tailed Beasts: Nekomata is a bijuu in the form of cat, and possesses the power of death. This Bijuu lives in a place called the Forest of Death � (Not a mistranslation.) in Hokkaido, to the north. His appearance is a black cat monster (depicted with huge, black angel wings). He’s the Death God’s pet. Nekomata feeds on dead people’s spirits, and can summon these to fight for him. He uses a third eye at the top of its head to consume the spirits.
Situation in the Ancient War of the 9 Gods: Trying to dominate his enemies, Nekomata forms an alliance with Houkou, and attacks Kyuubi. They have a disastrous defeat, and Nekomata is rescued by the Death God, escaping death by a hair’s breadth. Battled 3 times; 2 Wins, 1 Loss.
Wins: Kaku, Isonade
Losses: Kyuubi
Fate: Nekomata ends up killed by Kyuubi later, and in that instant his spirit is summoned by the Death God. The body was kept in a shrine in the of Death, sealed by the Death God himself.
Japanese Myth Appearance: A species of two tails black cat, with slightly more pointed ears and bigger canines.
Ability: Death; may control deceased person's spirits (May be related to Gaara) as well as different dark beasts
Bijuu Strength Ranking: 4th
Bijuu Chakra/Stamina Ranking: 8th
Symbolic Element: Darkness (God of Darkness)
Origin/Discovered in: Hokkaido’s “ Forest of Devils � (Different of Forest of Death)
Personal Notes: This better have had a female Jinchuuriki, I am hoping.
More info about Nekomata: it is said it can walk erect. The original Bijuu was a old cat, depicted as a fat, old lady’s image also.
People knew of it, and in fear of having their cats turned into the monster, they cut its tails to prevent the transformation when the time came - a bifurcation. By gesturing with its tail (and walking erect), Nekomata can animate and control the dead to do their bidding, or even dance for their amusement. Sometimes it eats its owner, then changes into an human appearance, waiting for a next opportunity. Nekomata eats the person it hates, but if the person is even more wicked, the crueler the cat becomes. When it sees the person, Nekomata won’t differ the bad and good anymore, and injures the person as much as it can. There is also a good Nekomata in the legend, that often turns into a young girl’s appearance to approach the society; with a very docile nature, likes eating fish, has a beautiful body and likes depending upon others. Otherwise, the Nekomata’s appearance becomes of a old woman, that displays bad habits in public and always has an air of dread around her; which if around people for an extended period can cause disease and pestilence.
Nekomata can also do other magic, but their most well-known and common power is that of animating the dead and manipulating them to whatever ends the particular nekomata wishes. A nekomata must be appeased by attention, food, and respect, and while many are fickle and turn their attention at a moment's notice, they do not tend to forget when they are insulted and by whom, holding grudges. To gain revenge, these nekomata usually controlled the tormentors' dead relatives, haunting them until the nekomata was appeased with food, apologies and attention.
Three Tails (Sanbi), Isonade
Tale in the Legend of the Tailed Beasts: Isonade is a shark shaped Bijuu with a sharp horn on the forehead. It lives in the deep waters on the West of Japan, fighting pirates. Every few months, Isonade will swim to the surface of the sea from the deep waters, to breath some fresh air. However, when he does this, storms erupt, oceans rage, and all ships will be swallowed by him as food. Isonade has a subordinate fish called Samehada (?) (Same name as Kisame's Sword. Depicted differently, but with same pronunciation). Samehada attaches itself to Isonade’s stomach, and absorbs its food to create huge amounts of chakra, proceeding to send it back to its body. Samehada’s power can enable Isonade to get 5 times the quantity of chakra it could originally get. Therefore, when Isonade battles, he will have unlimited chakra to receive from Samehada.
Situation in the Ancient War of the 9 Gods: Battled 4 times; 2 Wins, 1 Loss, 1 Flee
Wins: Kaku, Shukaku
Losses: Nekomata
Escapes: Yamata no Orochi
Fate: A fisherman and brave warrior from Yokohama, called Takuma Muramasa, sacrifices himself in behalf of two villages in a courageous act, getting near Isonade and sealing his personal servant Samehada in the “Tool of Power: Pot of the Shark-named fish� from seal in the Water Shrine. Isonade then becomes unable to draw the massive chakra, and ends up getting exausted and sucked by the Tool’s seal in the Water Shrine as well.
Japanese Myth Appearance: A big shark/fish(?) with 3 tails and 3 fins. Has a dark blue body color, is attracted by blood (like all sharks); has a personal servant, a small fish named Samehada, as shown above, that is responsible to help Isonade absorb and digest Chakra in 5 times his original capacity.
Ability: Generic water powers, can control the currents of water.
Bijuu Strength Ranking: 6th
Bijuu Chakra/Stamina Ranking: 7th
Symbolic Element: Water (God of Water)
Origin/Discovered in: Four Nanju Country Islands? - Yawagawa Sea Area (*COUGH*Nanju is Kisame's Akatsuki Rank*COUGH*)
Personal notes: Well, if this bijuu doesn’t scream KISAME to you, then this note is indeed useful. The Samehada connection is frightening (absorbs chakra), but there can be more about it, explaining WHY Kisame’s chakra reserve is SO big (as being the biggest in Akatsuki).
Four Tails (Yonbi), Sokou
Tale in the Legend of the Tailed Beasts: Sokou is a bijuu that looks like a reptile. It was a creature that lived near Mount Fuji. Because of the toxic gas and the volcaninc ash, he was transformed into a half-rooster, half-snake monster. The Rooster and Snake are husband and wife in Sokou’s body. Everything around it withers away or dies, because of its poison. According to the Legend, whenever he hibernates in Mount Fuji, the snoring he causes will make the volcano erupt.
Situation in the Ancient War of the 9 Gods: Battled 4 times; 3 Losses, 1 Flee
Losses: Shukaku, Kaku, Houkou
Escapes: Raijuu
Fate: Sokou was sealed by a master of demonic arts, called Yamazaki Ishiro, with the “Tool of power: Netted Moon Cage� to the seal in the Mount Fuji’s base. Sokou becomes unable to send out his poisonous gas from the mountain for all eternity.
Japanese Myth Appearance: A four-tailed Rooster / Snake mixture. The lower part of the body is a Snake, while the upper part is a Rooster. Crawls instead of walking (Just like desert scorpions *COUGH*Hiruko!Sasori*COUGH*). Most of the body parts have an orange tone. Lives in the mount Fuji.
Ability: Controls poison, poisonous gas, venoms, and so on.
Bijuu Strength Ranking: 9th
Bijuu Chakra/Stamina Ranking: 6th
Symbolic Element: Poison
Origin/Discovered in: Close to Tokyo, Mount Fuji.
Personal notes: Well, it indeed makes you remember of Sasori. Just a little.
More info about Sokou: If you remember, Sokou is the oriental counterpart of the folklore creature Cockatrice. Sokou doesn’t have wings like it, though.
Five Tails, Gobi, Houkou
Tale in the Legend of the Tailed Beasts: Houkou is a bijuu which looks like a five-tailed dog. Each tail of this creature represents one elemental power: Wind, Water, Earth, Lightning and Fire. They can cause catastrophic damage when used. Houkou will willingly destroy the nature to obtain the power he desires from these elements. He was once badly injured when he and Nekomata challenged Kyuubi. Strangely enough, he is the god of Illusion. Houkou lives in a giant, ancient tree.
Situation in the Ancient War of the 9 Gods: Battled 4 times; 3 Wins, 1 Loss
Wins: Sokou, Nekomata, Raijuu
Losses: Kyuubi
Fate: After receiving a severe wound, Houkou runs away to one of Japan's islands, and hides in a place near Kyushu ’s Volcano - a giant tree, to heal his wound. But the tree's concrete position is not known by anyone.
Japanese Myth Appearance: A species of dog, with 5 long tails. Has a white coloured body. Each of the tails possess one of the five elemental powers, that used simultaneously can cause a big earthquake.
Ability: Attacking using mixture of elements; Houkou is skilled in each kind of element ability, and can also create instantaneously each kind of natural disaster.
Bijuu Strength Ranking: 3rd
Bijuu Chakra/Stamina Ranking: 5th
Symbolic Element: Illusion (Being the god of Illusions)
Origin/Discovered in: Near one of Kyushu's volcanoes (Akase Lava Volcano, probably)
6 Tails (Rokubi), Raijuu
Tale in the Legend of the Tailed Beasts: Raijuu, a bijuu in the form of weasel, has four legs and very sharp claws. Its cry sounds like thunder. It was originally the god of Thunder, but because of Yamata no Orochi’s power, it was transformed into a beast. Raijuu can release a huge amount of eletricity for battle assistance.
Situation in the Ancient War of the 9 Gods: Battled 5 times; 2 Wins, 3 Losses
Wins: Shukaku, Sokou
Losses: Houkou, Yamata no Orochi, Kyuubi
Fate: A ninja called Sarutobi (That’s right, but we don’t know if it’s the series’ Sandaime), in the legend, effectively eliminated Raijuu by using the technique “Kinjutsu: Raikiri�. (Now the confusion starts. This is supposed to be Kakashi’s move, but the way of writing may be different from the actual jutsu, and Kishimoto probably changed this legend to fit the story anyway). What actually happens is that the technique counters the lightning released by Raijuu by cutting it, making the beast receive its own attack, and become severely wounded. (Thus the name lightning edge.) He then is sealed by Sarutobi with the “Tool of Power: Hidden Thunder Prison� into the seal in the Thunder Shrine.
Japanese Myth Appearance: A species of weasel with golden yellow fur. The whole body’s fur grows upright. Its six tails take a lightning shape, (unlike the crappy image I have, but it’s the closest to the legend) just like the ancient God of Thunder.
Ability: Fire caused by lightning, Lightning Thunder, Lightning bolts, Lightning elemental magic arts; Raijuu may also fly about as a ball of lightning / fire.
Bijuu Strength Ranking: 5th
Bijuu Chakra/Stamina Ranking: 4th
Symbolic Element: Lightning (God of Lightning)
Origin/Discovered in: Underground the Thunder Shrine in a town in Kyoto
Personal notes: If this is right and we go by speculation, then could Kakashi have battled with the Raijuu jinchuuriki before? Raijuu also resembles the Pokemon Raikou.
More info about Raijuu: Raiju is also depicted as the companion of Raiden, the Shinto god of lightning. While the demon is generally calm and harmless, during thunderstorms, it becomes agitated and leaps about in trees, fields, and even buildings (trees that have been struck by lightning are said to have been scratched by Raiju's claws).
Another of its peculiar behaviors is sleeping in human navels. This prompts Raiden to shoot arrows at Raiju to wake the creature up, thus harming the person in whose belly the demon is resting. Superstitious people therefore often sleep on their stomachs during bad weather. Other legends say that Raiju will only hide in the navels of people who sleep outdoors.
Shichibi (Seven Tails), Kaku
Tale in the Legend of the Tailed Beasts: Kaku is a bijuu in the form of badger. Its Kanji is also read as Mujina, which is the name the Japanese subspecies of badger (Meles Meles Anaguma) receives in some parts of Japan. It has seven tails, and is the smallest bijuu out of the nine; though it is the most cunning and stealthy. Kaku hunts its prey underground most of the time. It kills by crumbling/destroying the piece of land that is under its target, making it fall right into his open mouth. Above land, whenever he is around he can transform into any type of creature, but he is unable to do it if he doesn’t have clay (hm….remind you of any maniacal, clay-bomb wielding crazy Gaara-killer?).
Situation in the Ancient War of the 9 Gods: Battled 4 times; 1 Win, 3 Flees
Wins: Sokou
Escapes: Nekomata, Isonade, Yamata no Orochi
Fate: Kaku’s storehouse of clay in a hole is found, and is burned by warriors. Kaku is unable to transform, and is defeated by the brave warrior Ikkyo Soujin, who proceeds to seal it with the “Tool of Power: Remnant Earth Altar� into the seal in the Earth Shrine.
Japanese Myth Appearance: Kaku is the smallest Bijuu. It has a blue color, and is good at using clay camouflage. Kaku is very difficult to bump into.
Ability: Transformation (Henge), Clay, Earth elemental magic arts
Bijuu Strength Ranking: 7th
Bijuu Chakra/Stamina Ranking: 3rd
Symbolic Element: Earth (God of Earth)
Origin/Discovered in: Underground Sacrificial Altar in the Nagoya outskirts
Personal notes: Resembles Deidara pretty well.
More info about Kaku: Mujina (貉 is an old Japanese term for a badger. In Japanese folklore, these animals were avid shapeshifters, and one of the forms they were purported to take was that of a faceless ghost. This particular sort of monster is often referred to by English speakers as a mujina, but the Japanese know them as nopperabou.
Eight Tails (Hachibi), Yamata no Orochi
(Aka: Hachimata)
Tale in the Legend of the Tailed Beasts: Yamata no Orochi is a Snake bijuu. It has crimsom red eyes, eight heads and eight tails (also depicted to having trees and vines growing around them) and has the power of the Demon world, a symbol of evil. Each head of Yamata no Orochi represents a symbol: Soul, Ghost, Evil, Devil, Monstrous, Kill, The Afterworld and Death.
Its powers were originally weak, the members of the Kusanagi clan, when attacking it, acted carelessly, using the legendary sword Kusanagi no Tsurugi (Oro’s sword). Because of that, as a consequence, Yamata no Orochi takes the sword from them, absorbing the power contained inside, and becoming an incredibly powerful creature, and finally storing it in its body.
With the new power, Yamata no Orochi releases an insane amount of dark energy, awakening the other Bijuu and becoming arrogant. Yamata no Orochi proceeds to defeat many of the Bijuu, but when it battles with Kyuubi, it is defeated. The cause of this is simple: Kyuubi has an unlimited amount of power, making even a hole in the Kusanagi sword. As this happens, it shows how tremendously powerful Kyuubi is, deserving of the “King of Bijuu� title. Not even Sarutobi and Enma (I’m not sure how those two are into the legend) could scratch the Kusanagi no Tsurugi. (That makes connections to the Oro x Sandaime battle)
Legend also depicted it as having a power able to rival Kyuubi’s [in quality], but the fact is, Yamata no Orochi’s does have a limit.
Situation in the Ancient War of the 9 Gods: Battled 5 times; 4 Wins, 1 Losses
Wins: Shukaku, Isonade, Kaku, Raijuu
Losses: Kyuubi
Fate: Yamata no Orochi awaits a genius of the Yagami (NOT the Kanji of Yagami from Death Note, but Yagami as in Eight Gods: 八神clan, which is the arch enemy of the Kusanagi clan. The purpose is to awake it [Yamata no Orochi], in order to fight Kyuubi again.
Since Yamata no Orochi’s power inherits in the Yagami Clan, If the heir appears as the first genius in 1000 years that is able to awake Yamata no Orochi’s ability, it will be completely restored. Once the process is done, the genius with such crucial task will be destroyed due to the true body of Yamata no Orochi resurfacing, which has an all-new power. It won’t be found before the decisive battle with Kyuubi, and will be able to kill no matter of thing, destroy any type of place, and attain infinite vision (as Kyuubi has). The core of Yamata no Orochi’s power is in a kind of forbidden sealing jutsu. As soon as the Yagami clan heir comprehends enough of it, a bigger, much stronger power will surface in the grasp of Yamata no Orochi.
Japanese Myth Appearance: A super Snake of Eight heads and Eight tails, attached to a single body. Has a deep brown color. It definitely is the biggest bijuu - the lenghth of it is over eight mountains. Originally, it was weaker than Houkou and Nekomata; however, that was 1000 years before a brave warrior tried defeating it with the Kusanagi no Tsurugi. In the process, the sword’s power is absorbed instead by Yamata no Orochi, thus greatly expanding his power. He continues though to be able to use freely the sword in his belly.
Ability: The legendary sword: Kusanagi no Tsurugi; summoning of evil spirits
Bijuu Strength Ranking: 2nd
Bijuu Chakra/Stamina Ranking: 2nd
Symbolic Element: Devil
Origin / Discovered in: An old battlefield in Osaka Personal notes: Now, everyone knows this one resembles Orochimaru, but what I like is the “Yagami genius� legend, which OF COURSE screams Sasuke.
More info about Yamata no Orochi: There is the story of the killing of the Eight-Headed Serpent by Susanoo. According to the legend, a local town had been living in fear of the Serpent, and the townspeople offered the sacrifice of a young girl each year to keep it appeased. Lord Susano heard about the town's dilemma, and became determined to slay the beast. He exterminated the serpent by serving it alcohol, and then cutting off its heads while it was intoxicated. Between the Kagura performances, this one is the most famous.
Nine Tails (Kyuubi), Kyuubi no Youko
(Nine-Tailed Demon Fox) XD
Jinchuuriki: Uzumaki Naruto
Tale in the Legend of the Tailed Beasts: This is a bijuu in the shape of a nine-tailed fox, and the strongest of them all. The reason he is so powerful is simple: Kyuubi has an unlimited amount of power, earning it the “King of Bijuu� title. The power is generated by Kyuubi’s Fire Seal, and as a result, after battling for 100 years with Yamata no Orochi, it becomes exhausted; but Kyuubi continues standing, able to fight. It is also pretty cunning and smart.
Situation in the Ancient War of the 9 Gods: Battled 4 times; All of them victories
Wins: Nekomata, Houkou, Raijuu, Yamata no Orochi
Fate: In unclear whereabouts, Kyuubi continues to kill all the people on his way to find the one who awakened him, and the one who managed to seal him before. (That being Yondaime, probably) Yamata no Orochi didn’t tell Kyuubi, though, that the one who awakened him was the Eight Tails himself.
Japanese Myth Appearance: Kyuubi no Youko is the strongest (S Level) Bijuu of the Japanese Myth. Its body has a red fur; Kyuubi represents the element of Fire. Its abilities are incredible. Because it has never been defeated by any youkai, its total strength is unable to estimate. His tails create cyclones by spinning quickly, and Kyuubi proceeds to rip its enemies with its huge claws. At the same time his fur may shoot fireballs similar to meteorites endlessly, instantly destroying villages. In the ancient Bijuu wars, a challenge results in Houkou being severely wounded, and Nekomata nearly dying, but ending up being rescued by his master, Shinigami (God of Death). Yamata no Orochi depended on the Kusanagi no Tsurugi to fight Kyuubi, but was defeated and the sword received a cracked hole, courtesy of our kitsune.
Ability: Fire element attacks, Flaming claws, and other things depicted above
Bijuu Strength Ranking: 1st
Bijuu Chakra/Stamina Ranking: 1st
Symbolic Element: Fire (God of Fire)
Origin/Discovered in: Hidden Altar of Gods in Kobe
Personal Notes: Interesting how he searches for the one who sealed him. Also, it would be nice if Oro was the cause of Kyuubi’s awakening – the reason Kyuubi attacked the village may very well be because it’s the place he was last seen.
More info about Kyuubi: The Kyuubi is an intelligent demon that is capable of speech and has a scathing, sadistic personality. However he has also a sense of fairness and sarcastic honour, as he sometimes helps Naruto when he is in a difficult situation. This could be for purely selfish reasons, however, for it is speculated that if Naruto dies, then the Kyuubi will die with him. It seems likely that the Kyubi has some concept of a loathing respect for Naruto and even more so for the Fourth Hokage